![]() ![]() Do NOT use Anti-Magic Shell to absorb Polymorph, as you will need it to absorb damaging spells. It turns you undead, which makes you immune to being polymorphed. If the mage tries to Polymorph you, immediately use Lichborne. Reapply your Chains of Ice throughout the fight, you will need all the crowd control you can get. At this point the mage will have the advantage, being able to get some damaging spells off. If the mage blinks at this point, you can Death Grip it back, but a good mage will Counterspell which silences you (if the mage has Improved Counterspell) and makes you unable to death grip. As soon as the fight starts, use Anti-Magic Shell to absorb the snare and use this time to place your diseases. To counter this, you can build runic power before fight starts by placing Death and Decay on the ground and using your horn of winter. If they get the frost nova off, Deep Freeze is sure to follow. The mage will generally run at you and Frost Nova you in place. How the opening sequence is handled will determine the rest of the fight. The trump cards of this fight will beĪnti-Magic Shell, Anti-Magic Zone, as well as Death Grip. Please note that some information is outdated and some skills have been removed, like Mark of Blood.ĭeath knights are well equipped to handle any threat that a mage has to If you have a ghoul, make sure that its stun is on manual control. It is very crucial for ranged classes or other players who decide to run. Do not use Death Grip to initiate a fight.
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